The Con
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A quick whip around Arc 2007...
Pre-registration was simple. There was a minimal amount of shuffling of sessions, and the rego desks were manned pretty much throughout the rego session.
A new phenomenon appears to be emerging though: pre-reg Players vs those who rock up and play. I scheduled a 12 Player Game for 2 Sessions based on previous experiences with filling sessions. This year we (the PMC crew) didn't have that problem. We filled both sessions almost before the con began, and even had to expand the Game to 16 Players. So instead of 24 people, we ended up with 35! Ouch...
Perhaps in the future I'll arrange more sessions, or perhaps recommend that some kind of pre-reg controls be reviewed.
Canteen good. Rego good. Vibe nice. Awards sweet and short. What can I say? Con good!
GM-ing : Mythbusters B.C.
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Alex re-joined the crew for the first time in awhile. Shell, our latest PMC member was officially initiated into the wonderous world of Freeforms. Together, the four of us ran around for 6 hours listening to various amounts of sophistry while Players 'Busted' Myths. I hope the majority of Players had fun.
Stuff that was good : Players working together in groups and generally getting into the 'feel' of the Game.
Stuff that could be improved : Hmm... Getting the mix of Player groups right. Sometimes it can be hard to work with a new person who has a different approach. That can lead to a little friction (not the worst thing), but a little group-based social engineering can alleviate that problem. Also, I'd like to write a less comic Game in the future - one with less paper!
Overall : I'm happy with the end result. There were game mechanics. I hope every Player was involved (I understand there were some ill Players in Session I/2 - that's understandable Day 3 of a Con). I also am beginning to wonder if the PMC name's starting to be recognised!
Games : An Illithid Affair
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Shell likes Illithids ("Squid things!"). Don't ask why! We played, we squidded, we kicked some ass... It was light-hearted, systemless, directionless fun.
Stuff that was good : Bad D'n'D jokes, freedom to do whatever we wanted.
Stuff that could be improved : An interactive plot would have made the Game more than just us entertaining ourselves for 2 1/2 hours.
Overall : I liked this GM. He was friendly. I'd like to see him do something with a plot. It would rock.
Games : Dinosaurs and Scones
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5 Characters, day 2. 4 Character Sheets, one was missing. I played the "5th Character", the American film star and movie producer.
I'm glad I didn't have a Character Sheet!
So, the GM's descriptive style's evolved nicely from previous Cons. I felt like I could 'do stuff', even though I possessed no weapons in a strange, eerie, dangerous world. A film camera vs a T-Rex. A jet pack vs a zepplin. The Game wasn't rushed as well. The GM paced it well. I enjoyed the style...
Stuff that was good : Pacing, genric description, enjoyable story. There were dice!
Stuff that could be improved : A more open plot, someone next to me not yelling in my ear, and perhaps a Character Sheet (I didn't need one, really!)
Overall : I think I received the most interesting Character. I look forward to a sequel : Did the American die, or is he alive in the Lost World?!?
Game : A Grimm Substitution
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AKA "Gilly-Doo is coming for you!"
I swear it was the voice that made the Character in this session. I played an autumn tree spirit/faerie. One of the nicest, KINDEST Characters I've ever seen at a Con.
I became the moral compass of the group of Faeries running through a realm of dreams and inspirations, ruining fairy tales of old in order to escape their fate (or perhaps the linear plot?!?).
As a tree spirit I rustled, shambled, loped, swayed, sang (!?!) and even managed to break up a few fights.
All of the Players did a good job throughout the Game. Sadly, I didn't manage to work in an oath though...
Stuff that was good : The GM kept a straight face for most of the Game. He carried the feel well, described things from the perspective of normal people, and managed to keep us entranced for 2 1/2 hours.
Stuff that could be improved : It was a linear, allegorical plot, but that didn't truly matter. I think it would have been hard to write the Game any other way. I would recommend a briefing sheet on "What Faeries Are" - we had 3 different interpretations in the group, each valid.
Overall : This GM is on my "watch" list (yes, "Gilly-Doo is WATCHING you!").
Game : Campfire Tales
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There was an intro Game. Then, Daniel was an asshole and told a totally horrific story involving Nazi's in the woods and his father. When the GM's were lulled into a false sense of security, we deconstructed the Game.
There was the Pirate Story with the kraken, which led to me as the Captain telling a story about my father and when he met a mermaid, who told a story about an illiterate Pirates of the Caribbean Character being chased by lawyers until he cornered one and forced him to tell a story about a slasher...
When the slasher story became too silly the lawyer was killed, England was saved from the lawyers, my father escaped the mermaid and we ended up singing the kraken to sleep with a really, REALLY BAD improvised sea shanty (my fault!).
I did slip in an Arabic story, followed by a horror tale about a boy who met the Fates and was granted 'the power of self-delusion' (I blame my fellow Players!). Shell did well to play the boy until she was carted off to a mental assylumn.
Props to the GM's for trying a different style of improv that's not been seen at Arc for a few years.
Stuff that was good : Good GM's and fellow Players (well, mostly).
Stuff that could be improved : More structure would have made the experience about telling horror stories, rather than us running ONE MASSIVE TALE going for 1 1/2 hours! Thankfully I pleaded to the GM's when the D'n'D references started...
Overall : A sexy, fun Game that introduced Shell to improv (which I love).
Game : Celebrity Hunter
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I was Jackie Chan for 15 minutes, Charlton Heston for 2 hours. In the end we kidnapped the Game and turned it into a mini-Freeform - the alternate STAR WARS script! Thank you Daniel!
Stuff that was good : Duncan as "The Crocodile Hunter". There were dice... It was easy to pick up!
Stuff that could be improved : A stronger plot. Strangely, I like plot.
Overall : It was a string of bad puns in the end, made more than this by the Players.
Game : Baron Munchausen
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Lee timed and pacced this perfectly!!! It's tough making up a story in 3 1/2 minutes! And there were quite a few Players this year. Daniel stole the show with his Professor routine (stolen from the Chek theatrical version of Baron Munchausen!!!). Italian Painters (you asshole!).
The German girl who actually tried to tell stories in English was fantastic; the usual Players were present + a few new ones; and this year nobody choked (literlly, as in coughing, spluttering, etc)! The jam and scones were a nice touch.
My hat goes off to Lee Davis-Thalbourne. I liked him as MC.
No good, no ideas for improvement. It was good.
In Conclusion
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I had fun! I was ill, but I survived... Thanks to all the people who made the Con happen, to all the GM's who donated their time, and to all the Players who played "Mythbusters B.C.". I'm looking forward to truly wreaking havoc @ ConQuest!
Tags: arcanacon, review